Saturday, October 22, 2011

RAGE: Authority concepts bizzare

My time on RAGE was primarily spent working on the last level of the game where the player assaults the Authority base: Capital Prime.  The level was built in modular pieces and as such they did not need fully rendered interior concepts, rather sections that could be repeated and tiled. Here are some examples of the modular exterior architecture elements found before the player enters the base.






A few "techno babble" floor concepts used within Capital Prime.











modular wall design:

Signage was used to brake up the uniformity of the level and I was tasked to develop an entire language of labels and designations to not only guide the player, but to breath life  into the facility as well.   Here are a few examples.




You can see it all come together in this one hallway concept.  Also worth noting, is that this was the only complete concept that the modelers got. Apparently it was all they needed. 


Finally, here are some place-able objects that were needed throughout the level.






And that about does it, folks.  Thanks for taking a look at my Authority work.  Will be posting more RAGE (non-Authority) work, soon.  (oh yes, there's more).

Monday, October 10, 2011

A few RAGE concepts...

Because I joined the id team towards the end of RAGE's development cycle, all of the cool stuff ( characters/ environments/ weapons, etc) had already been concepted (mostly anyway). Therefore my talents were mainly used to establish and flesh out the "Authority" (the evil government soldiers in the RAGE universe) which had yet to be defined. And while I did a ton of visualisation passes on what that would look like, I would first like to share with you a few random environment and prop concepts that broke up my time with the Authority. I think they might be of some interest.

My take on Apophis ( seen in the opening cinematic of the game
Jackal Canyon entrance


 
Satellite dish from end cinematic of game.





Will do an Authority concept dump next.  Stay tuned.

Tuesday, October 4, 2011

Rage hits store shelves today: get your copy now!!!


I was fortunate to be a part of the creative team and spent the past year working on this labor of love with some truly talented folks here at id Software. I hope you have a chance to check out the Anarchy Edition of the game, if for no other reason, than to get the Crimson Elite Armor ( concepted by yours truly. hehe).